AUDAM STUDIO

In development

Reap or Rot

Real-time strategy about running a farm and growing it

You run a farm. One yard, a few fields, machinery you can afford and a season that does not wait for you.

Work the land, buy the next field, add the next machine, hire when the work stops fitting into the day. How deep you go is up to you — set the year up and let it run, or take every machine yourself and squeeze the day for what it is worth.

What is in it

A farm, not a base
Fields, machinery, buildings, workers and money. Everything you own costs something to keep, and the farm is only as good as this year.
Real time, and the season sets the pace
The work has to be done when the field is ready, not when you get round to it. Falling behind in spring is still felt in autumn.
Grow it field by field
Start with the home yard and work outward — more land, bigger machines, buildings that let you do what you could not do before.
Micromanage as much as you like
Give an order for the whole season or drive a single machine across a single field. Both are a valid way to play.
Every field, every job
Plough, cultivate, sow, fertilise, spray, harvest. Pick the crop, pick the fertiliser and the dose — the cost per hectare and for the whole field is on the menu before you agree to it.
Machinery you buy, keep and wear out
Tractors, combines and implements, each with its own capacity and fuel use, parked in a shed that only holds so much. Engine hours are counted per machine.
A yard that fills up
Machinery shed, stores, a cattle barn, and further out the elevator, the station and the old industrial site — all modelled in the state they would be in for the year you are playing.
The books are open
Income, costs, land owned, money, assets, livestock and yield per crop, written down for every year and drawn as graphs. Milestones come with deadlines; achievements do not.
Real countryside, not a tile grid
1024 hectares built from real map data — real roads, real terrain, fields in the shapes they actually have.

On screen

At a glance

EngineGodot 4.6
PlayersSingle player
PlatformPC
StatusIn development

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